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Valve Steam Deck gets a big info dump — here's what you need to know

Valve Steam Deck gets a big info dump — here's what you need to know

The Steam Deck running Horizon Zero Dawn
(Epitome credit: Shuhei Yoshida / Twitter)

Valve Steam Deck units now won't be arriving in early on adopters' mailboxes until February, but that didn't stop Valve hosting a virtual developer summit on Fri to reveal more details about the handheld powerhouse. Valve also reconfirmed its February timetable and believes stock will be good throughout 2022.

We've outlined the key announcements below, simply if y'all really want to get into the weeds of what was discussed, you can watch the videos from the conference yourself on the Steam website. At that place are viii videos spanning everything from how developers tin can optimize their games for the handheld, to a deep swoop on the AMD-built chip.

Steam Deck: the large hardware announcements

The big annunciation was more information on the freshly christened Aerith SoC from AMD: a 4-cadre, 8-thread APU (accelerated processing unit of measurement) with a power envelope of between iv and 15 watts. It contains a 2.4-3.5GHz AMD Zen two CPU and viii AMD RDNA 2 graphics compute units clocked at i- to 1.6GHz. That gives the machine a full of 1.6 teraflops of graphical grunt, putting it somewhere between an Xbox I and a PS4.

Despite that ample handheld ability, information technology's important to note that Valve is prioritizing consistency over performance. "The functioning your game gets in the outset ten seconds is probable to exist the aforementioned performance yous get two hours from now, or fifty-fifty indefinitely if you're plugged into the wall," explained Valve's Yazan Aldehayyat.

What's more, there are no power restrictions on the chip, significant you should get the aforementioned in-game performance on bombardment as when plugged in. As such, developers may desire to put frame-rate limiters in place, because dropping to thirty frames per second will hateful big gains to battery stamina.

Speaking of what developers can do to help Steam Deck early adopters get the most out of the new device, Valve mentioned that creators can upload versions of their titles with lower fidelity textures specifically for the handheld. That should not only meliorate functioning for Steam Deck owners who probable won't be able to tell the divergence on a 7-inch 800p screen, only means that file sizes will as well come downward — something that could be meaning for buyers of the basic $399 64GB model.

That basic model comes with eMMC storage which is certainly slower than the NVMe bulldoze found in the more expensive versions. But co-ordinate to Valve information technology'due south not that bad, with loading times about 12% slower (though the system is about 25% slower booting up).

On the subject of performance boosts, Valve also spoke virtually what you can expect from the Steam Deck in docked way. If you're using a 45-watt power supply, y'all tin can accuse and play at the aforementioned fourth dimension, likewise as power up to vii.5 watt'southward worth of peripherals. The USB-C port tin output to a pair of 4K monitors running at 60Hz, and information technology'll too support AMD's FidelityFX Super Resolution upscaling which is certainly a bonus.

But the Steam Deck is, of class, predominantly a handheld, and this means that Valve has had to reconsider how people use information technology — especially in relation to deject saves. If you play a game on Steam today, your game will sync the save data afterwards you quit, merely that's not platonic for a handheld with quick-resume functionality where you may virtually never drop out.

Equally a issue, Valve is changing things and so that games sync in the background equally you lot append your game. That would open up the tantalizing possibility of existence able to jump between your desktop and SteamDeck without losing your spot.

Full Steam ahead?

In that location are, of grade, a few limitations that were touched upon. Firstly, Steam Deck is absolutely non built for VR. "We definitely didn't design and build the device for VR," said Valve's Lawrence Yang, putting to bed the idea of tucking your Steam Deck into a pocket and tethering it to an Oculus Quest two.

There are also no plans to innovate cellular data to Steam Deck, meaning no multiplayer or game updates when you're out and about. Well, you lot could tether it to your phone, but it doesn't sound similar a perfect solution.

Finally, while Valve did evidence off a prototype white Steam Deck with the Discontinuity Scientific discipline logo from Portal on the dorsum, there are currently no plans to innovate new colors aslope the default blackness. Other colors may follow, but that'south "really down the road."

There's enough hither to pique are involvement in the Steam Deck in one case again. Whether it'll  spark a handheld PC revolution has notwithstanding to be seen, just so far it's looking promising.

Freelance contributor Alan has been writing about tech for over a decade, roofing phones, drones and everything in between. Previously Deputy Editor of tech site Alphr, his words are found all over the web and in the occasional magazine also. When not weighing up the pros and cons of the latest smartwatch, y'all'll probably discover him tackling his ever-growing games backlog. Or, more than likely, playing Spelunky for the millionth time.

Source: https://www.tomsguide.com/news/valve-steam-deck-gets-a-big-info-dump-heres-what-you-need-to-know

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